30 March 2011

Dr. Grordbort



"Welcome to the world of Dr. Grordbort!
Who is he, what is he and how is he?
He's very well and thank you for asking."

"Dr Grordbort, bastion of society, armourer of the free Earth and inventor of the Infallible Aether Oscillators. They're Rayguns - Wave weapons of various capability and application.

And YOU need one. "Do I?" you just thought. Yes, yes you do. You don't need a raygun for you, you need it for the good of society! Think of the children won't you!
The poor, poor children - they love rayguns but they just can't afford them you see, because they don't have jobs.

From the all round military durability of the Goliathon 83 which can dissolve 7/9ths of an African Elephant in 10 earth seconds to the elegantly futuristic stylings of the F.M.O.M. Wave Disrupter Gun, capable of kicking space-time in the who-hahs, these highly desirable weapons are sure to meet the requirements of any aspiring adventurer or explorer.

Presented in sturdy duelling cases which double as display stands, the high end limited edition Rayguns are bespangled in fine detail with various (most likely quite dangerous) moving parts. These wave weapons are the perfect ornament for a gentleman's study or a deterring centerpiece for a lady's powder room or chiffonier.

Dr. Grordbort has also produced miniature versions as well as light weight affordable varieties. Then there's books, rings, T-shirts and assorted knick-knacks.
It's a nice word isn't it? Knick- knacks. I like saying it. You say it too. Let's say it together - "Knick-Knacks"

So please, press the shiny buttons and peruse at you leisure these galleries and collections of phosporescent etchings, and should that tingly little 'buy' feeling stir in the nether regions of your nucleus accumbens (yes, that's a part of your brain - top marks) do not supress it! Act upon it quick smart and arm yourself for the fight!

Register your slavish interest by signing up to Dr. Grordbort's Postal P.I.G.E.O.N. newsletter. Be the first to know of announcements before the general public and get preferential treatment like some sort of big brained clever clogs. You know you are one."





25 March 2011

Lady Mechanika

Lady Mechanika is the newest creator-owned comic book series by Joe Benitez, inspired by the steampunk genre. "Steampunk" is all about re-imagining history, usually combining the elegance of the Victorian Era with more advanced science fiction technology.

Want to learn more about the story? Read on!

The tabloids dubbed her "Lady Mechanika", the sole survivor of a serial killer's three-year rampage through England. Authorities found her locked in an abandoned laboratory amidst an undeterminable number of corpses and body parts, her own limbs having been amputated and replaced with mechanical components.

With no memory of her captivity or her former life, Mechanika eventually built a new life for herself as a private detective, using her unique abilities to solve cases the police couldn't or wouldn't handle. But she never stopped searching for the answers to her own past.

Set in turn of the century England, a time when magic and superstition clashed with new scientific discoveries and inventions, Lady Mechanika is about a young woman's search for her own identity as she solves other mysteries involving science and the supernatural.

Written and illustrated by Joe Benitez with colors by Peter Steigerwald. Debuting Fall 2010 through Aspen Comics.

Boneshaker!

Cover Image


In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born.

But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.

Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history.

His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.

The Barnes & Noble Review

Thick-lensed goggles of funky brass and leather are a trademark signifier of steampunk. But frequently, beyond a certain fashionableness their utility is negligible. So when Cherie Priest goes to the trouble in her novel Boneshaker to provide a clever rationale for the existence and prevalence of such eye-gear, you know you're in for a meticulously conceived and executed ride.

Publishers Weekly

Maternal love faces formidable challenges in this stellar steampunk tale. In an alternate 1880s America, mad inventor Leviticus Blue is blamed for destroying Civil War–era Seattle. When Zeke Wilkes, Blue’s son, goes into the walled wreck of a city to clear his father’s name, Zeke’s mother, Briar Wilkes, follows him in an airship, determined to rescue her son from the toxic gas that turns people into zombies (called rotters and described in gut-churning detail). When Briar learns that Seattle still has a mad inventor, Dr. Minnericht, who eerily resembles her dead husband, a simple rescue quickly turns into a thrilling race to save Zeke from the man who may be his father. Intelligent, exceptionally well written and showcasing a phenomenal strong female protagonist who embodies the complexities inherent in motherhood, this yarn is a must-read for the discerning steampunk fan.

Biography

CHERIE PRIEST made her debut with the Eden Moore series of Southern Gothic ghost stories that began with Four and Twenty Blackbirds. She lives in Seattle, Washington, and keeps a popular blog at cmpriest.livejournal.com

17 March 2011

Dungoens & Dragons - Logo

Sometimes the real world is just a bit too much to take. Be it bullies, school, work, mortgage payments, or just your run-of-the-mill boredom, most of us could use an escape for an hour or two a week. And if that escape happened to involve strapping on a suit of chain mail armor, gripping a double-edged broadsword and laying into a tribe of angry orcs, then all the better. This was the world of Dungeons & Dragons, a place where elves, basilisks, giants, and dragons still roamed the land, a place where even the most awkward and shy among us could become a fearless fighter, cunning thief, or powerful magic-user.

1283699715 38 Dungeons and Dragons Online a Free MMORPG

Gary Gygax and Dave Arneson first turned a love of Lord of the Rings-style fantasy into a playable adventure back in 1973. The result was Dungeons & Dragons, which turned the gaming world completely on its ear and ushered in an entire new category of games: role-playing games (or RPGs). Unlike traditional board games, Dungeons & Dragons technically didn't even need a board. Most D&D games used some form of map, but the adventure largely took place in the imaginations of those playing.

One gamer served as the Dungeon Master, the all-seeing eye that narrated the adventure, held all the secret maps, and controlled all the non-player characters. The rest of the lot each took a character of his or her own. Most were created by rolling the many-sided dice that came with the D&D set-12, 20, 10, 8, 4, 6, and others. After choosing what race your character would be (human, dwarf, halfling, and so on), the luck of the die determined how strong your character was in certain attributes-strength, intelligence, dexterity, charisma, etc.-as well as vital Hit Points (essentially, the amount of damage your character could take). As your character began to take shape, you were allowed to choose a character class. A high Strength value pointed toward a future as a Fighter, while a strong Wisdom factor made for a good Cleric, and on it went.

For some, creating characters was half the fun-many a D&D player had a whole Trapper Keeper full of creations like Wolric the Wise, Thandar Dwarf-Lord or Sindar Mage-but the quest was just beginning. Adventures often took the form of official D&D modules-packs that contained all the information and maps a Dungeon Master needed to take the players into the heart of evil for a thrilling quest. Only the DM knew where the trail would lead-players had to learn and make snap decisions as the game went along. It was here that the role-playing really went into effect. The Paladin in your party may have been gung-ho about taking on that trio of hobgoblins, but the Thief would just as soon have snatched that chest of treasure and been on his way. Each decision was up to the players, while the outcome depended on the roll of the various dice.

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The rules were numerous, enough to require a separate Dungeon Master's Guide and Player's Handbook, and the D&D literature continued to expand as the game grew in popularity. Monster Manuals, Unearthed Arcana, The Rouges Gallery, and an array of quest modules offered a wide spectrum of D&D adventures, along with the ability of any good DM to create his or her own. The more battles the characters fought and won, the more experience points they earned, thereby moving up in "character levels." Fighters got stronger, Magic-Users learned new spells, and so on, as players graduated to more advanced adventures with tougher monsters and more perilous perils. As the 1980's began, D&D was fast becoming a cult favorite, spreading everywhere from college dorms to kids' sleepovers. TSR (the company formed by Gygax and Arneson) expanded the D&D line with rule upgrades and a more elaborate Advanced Dungeons & Dragons set. But that was merely the beginning of D&D's offshoots.

http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG86.jpg

The game became a genuine phenomenon in the late 70's and early 80's, expanding into board games, video games, die-cast and PVC figures, comics, books, and even a Saturday morning cartoon. Not only that, but D&D's rising tide buoyed all ships in the role-playing harbor, as TSR and other companies offered RPGs with sci-fi, superhero and other themes. Along with the products, D&D also spawned its share of controversy. Several parents groups and religious organizations denounced the game as dabbling in the occult, and the made-for-TV movie Mazes and Monsters (starring a little-known Tom Hanks) exposed the "evils" of the game. Around the schoolyard, rumors spread about that kid who killed that other kid because he got way too into his barbarian role, or that other kid who committed suicide when his D&D character died. The game took on an air of the forbidden, which only made it that much more attractive to young gamers. Pat Pulling, after unsuccesfully suing a teacher for allegedly "killing" her emotionally unstable son, who had commited suicide in an unrelated fashion after the teacher had "cursed" the boy during a feisty game of D&D, formed BADD (Bothered About Dungeons and Dragons)to combat what she saw as an evil influence on children.

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The RPG fury simmered down a bit by the mid-80's, as many early D&D players reached the age where reality took more and more time out of fantasy's schedule. The game thrived with its core audience of die-hard fantasy buffs, however, and new Dungeons & Dragons editions continue to be released into the new millennium. TSR eventually sold out to Magic: The Gathering makers Wizards of the Coast, who in turn sold to Hasbro, but the D&D brand name still draws in wizarding wannabes today. Through video games like Baldur's Gate, a December 2000 Dungeons & Dragons feature film, and the ongoing original game, Dungeons & Dragons' eternal quest for danger, battle, treasure and fantasy continue to offer at least a brief respite from this everyday and ordinary world of ours.

08 March 2011

Happy Women's Day



"Women are meant to be loved, not to be understood."
"Le donne sono fatte per essere amate non per essere comprese."

- Oscar Wilde



Happy Women's Day ♥

Bobsmade Art & Custom Clothing




http://www.bobsmade.com/

Bobsmade is a 1986 born, freelance artist (illustrator/design) form Erfurt, Germany and works alongside with his brother Hannes who manages the brand, and everything around the business.

They are quite well known for custom designed shoes, headphones, glasses, and many more.


"It's all about the individuality of the Design"


Together they operate as a grown up design and (specialized in customizing) clothing studio since 2010. Armed with Bobsmade illustrative talent, ideas and natural skills for forms and colors and Hannes clear view for trends, numbers and his car driving skills, make them unbeatable for any job.




06 March 2011

Marostica Scacchi

http://www.venetomarketing.it/public/media/content_images/eventi/ev_scacchi3_b.jpg

The story of the Chess Game dates back to 1454 when Marostica belonged to the Venetian Republic.

It happened that two noblemen, Rinaldo D'Angarano and Vieri da Vallonara, fell in love with the beautiful Lionora, daughter of Taddeo Parisio, who was the Lord of the Marostica's castle. As was the custom in that time, they challenged each other to a cruel duel to win the hand of Lionora.

The Lord, not wanting to make an enemy of either suitors or loose them in a duel, forbade the encounter in conformity with Cangrande della Scala's Edict. He decided the two rivals should play a chess game: Lionora would take the winner as her husband and the loser would in any case join his family, marrying Oldrada, the younger sister.

The game should take place on the square in front of the Lower Castle on a feast-day with armed living persons carrying the noble ensigns of Whites and Blacks, in the presence of the Lord, his noble daughter, the Lords of Angarano and Vallonara, the noble court and the entire population.
He also decided the challenge should be honoured by an performance of armed men, fool-soldiers and knights, with fireworks and dances and sounds.

So the armed men entered the field: archers and halberdiers, fool-soldiers and knights, then the Lord and his noble court with an anxious Lionora, who is secretly in love with one of the two rivals, her faithful nurse, noblemen and their ladies, the herold, the master of arms, falconers, pageboys, maidens, standard holders, musicians, farmers and their wives; the Whites and the Blacks with their kings and queens, rooks and knights, bishops and pawns and the two suitors who decide the moves. Then tribulation for the victory, fireworks and music according to the Lord's orders.

This event is repeated today just like the first time, in a framework of sumptuous costumes, multi-colour banners, martial parades, exquisite elegance.

A note of unique courtesy pervades everything; it inspires the whole re-evocation of this ancient story which, from the darkness of remote times, still live today as a miracle of fantasy.

The orders are still given to characters and cast today in the "Serenissima Republic of Venezia" dialect.

The show, with over 550 characters, last about 2 hours.

http://www.marosticascacchi.it

04 March 2011

Venetian Mask Shops

Everyone who goes to Venice wishes to visit at least one Mask Shop, therefor I thought of posting some of the best shops that will make your holiday in the city impossible to forget.



"La bottega dei Mascareri", of brothers Sergio and Massimo Boldrin, located at the foot of the Rialto bridge in Venice since 1984, offers authentic masks worked in a centuries-old craft.
One can find a variety of medieval figures familiar from those of court jongleurs to the mythic folletti.
Or one can make a voyage into the life of eighteenth-century Venice by way of commedia dell'arte masks of Pantalone, Arlecchini and Zanni, supplemented by the street disgueises of the bauta and moreta, made familiar by Longhi.The collection is also remarkable for decorations drawn from Tiepolo and original lunar and solar pieces in gilt.These works have not only a large role in Europe, but in international fashion design displays, in film, and in the California Shakespeare Festivals.




In the heart of Venice Atelier Marega means a wide range of mask: from the typical Venetian ones, the most fanciful and coloured ones, to huge creations used also for smart fittings and fumishings.
Mask are made of “paper-machè” according to the ancient traditions dated back to the beginning of the XIVth century.


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Blue Moon is a big centre of production of the traditional Venetian paper mache masks. We are located in the historical centre of Venice. We try to keep the ancient craft of the old "maschereri" (the Venetian mask makers) alive, that has been passed down from generation to generation.


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Ca' Macana is one of the oldest studios in Venice. We started working on masks at the beginning of the 1980s, when, after two centuries of inactivity, the Venice Carnival was revived. At the time we were achitecture students in the city and, partly out of necessity and partly for fun, we tried creating the first models and selling them in the squares and along the alleys. These were only attempts at mask making, since nobody really knew what materials to use or what techniques to adopt.


Last but not least is one of the shops I personally visited: La Bauta, I haven't found any link on the net but here are the addresses and e-mail. I strongly recommend it as I found wonderful and detailed masks.

la.bauta@yahoo.it

  

01 March 2011

A Short History of Venetian Carnival Masks

The word carnival (Italian: carnevale) possibly comes from the Latin carnem levare or carnelevarium, which means to take away or remove meat!. A more probable etymology for the word carnevale may be derived from the Latin carne + vale, meaning "farewell to meat". Developed around the Roman Catholic festival of Lent (Quaresima - derived from the Latin term Quadragesima, or "the forty days"), carnevale was associated with the pre-Lenten festivals practiced on and around Martedí Grasso (Shrove Tuesday) or Mardi Gras (trans. Fat Tuesday).

Leone Di San Marco, Vittorio Rosso Archive
Photo: Vittorio Rosso Archive

Traditionally, the forty days in Lent would mark a season of sorrowful reflection, fasting and abstinence from fruit, eggs, meat and dairy products. Although carnevale is first mentioned in documented sources in 1092 during the Dogate of Vitale Falier, the history of Venetian carnival is thought to have originated from an annual celebration of Doge Vitale Michieli II's victory over Ulrich II of Treven, Patriarch of Aquileia in 1162. Ulrich II was taken prisoner together with 12 vassals who were allied to the feudal Friulians in a rebellion against the Republic's (Italian: Serenissima Repubblica di Venezia) control over the territory of Grado. Ulric was eventually released on the condition that he pay an annual tribute to Venice in the form of 12 loaves of bread, 12 pigs and 1 bull. During this period a tradition began of slaughtering a bull (representing Ulric) and 12 pigs in the Piazza di San Marco around Shrove Thursday (Veneziano: Zioba Grasso) to commemorate the victory. The first documented sources, mentioning the use of masks in Venice can be found as far back as the 13th centaury.


Venetian Carnival Masks

Masks have always been a central feature of the Venetian carnival; traditionally people were allowed to wear them between the festival of Santo Stefano (St. Stephen's Day, December 26) and the start of the carnival season and midnight of Shrove Tuesday. They have always been around Venice. As masks were also allowed Ascension and from October 5 to Christmas, people could spend a large proportion of the year in disguise. Maskmakers (mascherari) enjoyed a special position in society, with their own laws and their own guild. During the Carnival, people were allowed to wear masks to conceal their identity from others while conversing. The masks were decorated with complex designs, making them stand out. The masks are a centuries old tradition in Venice, Italy.

Venetian masks can be made in leather or with the original glass technique. The original masks were rather simple in design and decoration and often had a symbolic and practical function[2]. Nowadays, most of them are made with the application of gesso and gold leaf and are all hand-painted using natural feathers and gems to decorate.


The Bauta (La Bauta)

Bauta is the whole face, with a stubborn chin line, no mouth, and lots of gilding". One may find masks sold as Bautas that cover only the upper part of the face from the forehead to the nose and upper cheeks, thereby concealing identity but enabling the wearer to talk and eat or drink easily. It tends to be the main type of mask worn during the Carnival. It was used also on many other occasions as a device for hiding the wearer's identity and social status. It would permit the wearer to act more freely in cases where he or she wanted to interact with other members of the society outside the bounds of identity and everyday convention. It was thus useful for a variety of purposes, some of them illicit or criminal, others just personal, such as romantic encounters.

In 18th century, the Bauta had become a standardized society mask and disguise regulated by the Venetian government. It was obligatory to wear it at certain political decision-making events when all citizens were required to act anonymously. Only citizens had the right to use the Bauta. Its role was similar to the anonymizing processes invented to guarantee general, direct, free, equal and secret ballots in modern democracies.

It was not allowed to wear weapons along with the mask, and police had the right to enforce this ruling.


The Moretta

The Moretta or Servetta Muta (trans: dumb maid-servant) is a black velvet, oval shaped mask that was worn by Venetian ladies. Covering all but the outer edge of the face, the Moretta was secured to the wearer by way of a small bit that was held in place by the teeth.

By the 18th centaury the use of the Bauta and Moretta masks to conceal the identity of ladies and gentlemen in the gambling houses (Il Ridotti) of Venice had become commonplace. Many paintings of the crowded parlours of the public ridotto and coffee houses of this period were depicted by the artists Pietro (Falca) Longhi and Giovanni Antonio "Gianantonio" Guardi.


Commedia Dell'arte

Commedia Dell'arte (trans. "comedy of professional artists" or "comedy of humours"), also known as Extemporal Comedy, was a form of improvisational theatre which began in the 16th century and continued to be widely popular up until the 18th century.

Scapino & Cap. Zerbino, Jaques Callot
Photo: Jaques Callot, Balli di Sfessania (cerca. 1621)

The performances were improvised by each theatre company around a repertory of stock conventional situations, which tended to revolve around the topics of adultery, jealousy, love and old age.

War of the Fists (Battagliole) & the Gangs of Venice

In 1369 the Great Council encouraged the annual battagliola universale held on the first day of every new year (Museo Correr, Codici Cicogna 3161, 1670/36). However, the battagliole were outlawed by the Council of Ten in 1505, but pre-arranged fights continued to be organized to celebrate the arrival of foreign dignitaries and diplomatic missions to Venice throughout the sixteenth centaury. (Consiglio dei Dieci, proclami (CDP), filza 1, 12 Sept 1505)

Documented sources in the Museo Correr describe staged fights over particular bridges (ponte di guerra) or other areas - guerre di cane (wars of the sticks) and guerre dei pugni (wars of the fists) between the two leading factions of Venice, the Castellani: sailors and ship builders of the Venetian Arsenal (arsenalotti), who were associated with the districts of the Sestiere di Castello, San Marco and Dorsoduro, and the Nicolotti, fishermen and residents of San Polo, Cannareggio and Santa Croce. By the mid-1600s, the captains (caparioni) of the factions had limited the battagliole by mutual arrangement to a small number of locations, the bridges at San Barnaba (Ponte dei Pugni), Santa Fosca, and San Marziale. (Museo Correr, Codici Cicogna)


Carnival Festivities & Games

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During the period of carnival and other civic festivities the gangs would challenge each other in games such as the Ballo della Moresca & The Forze d'Ercole. (Robert C. Davis, 1994, pp.vii + 232). These games commonly reflected various Venetian attributes and celebrated historical events. The theme of War Engines could be identified in the Macchina dei Fuochi (Machine of the flames), the Venetians' martial prowess in the storming of the walls at Aquileia by the Forze d'Ercole (strength of Hercules as Human Pyramids), battle in the Ballo della Moresca (Dance of the Moor), Law and justice in the Taglio della Testa del Toro (decapitating of the Bull) and peace in the form of the Volo dell'Angelo (Flight of the Angel or Turk).

The Forze d'Ercole consisted of two human pyramids, representing two popular factions of the town. These were the Castellani, (the inhabitants of districts of the Sestiere di Castello, San Marco and Dorsoduro who challenged the Nicolotti the inhabitants of Dorsoduro, near to the Church of San Nicolo dei Mendicoli, San Polo, Cannareggio and Santa Croce.

The Volo del Turco (the flight of the Turk), later called Il Volo dell'Angelo (the flight of the Angel) celebrates an exhibition that was originally given by an Turkish acrobat in the 16th centaury and later by volunteer Arsenalotti (from the Arsenale). From a barge docked by Saint Mark's, the Turk would climb a rope aided by a balancing rod to the top of the belfry of the belltower (Campanile) and then descend upside down along the Loggia Foscara of the Palazzo Ducale, giving flowers and reciting poems to the Doge.

Stocking Groups (Compagnie di Calze)

Vittore Carpaccio, DIRECTMEDIA Publishing GmbH
V. Carpaccio, © The Yorck Project

From the middle of the 15th century to the end of the 16th century, the organization of the carnival festivities was delegated to the Compagnie di Calze. These associations of young Venetian nobles could be distinguished by their variously multicolored patterned hose. Each stocking group had imaginative names which were inspired by and reflected particular virtues; Florid ones, United ones, and of the Concorde (Floridi, degli Uniti, e dei Concordi); Others, derived their names from contemporary works Ortolani, Zardinieri, Cortesi and the Sempiterni.

The aim of these groups was to create and prepare the entertainment and shows during the carnival. Between 1487 and 1565 there were 23 different groups throughout Venice.



Decline of Venetian Carnival

By the eighteenth centaury the wearing of masks by Venetians continued for six months of the year as the original religious association and significance with carnevale diminished. On October 17th, 1797 (26 Vendémiaire, Year VI of the French Republic) Venice became part of the Austrian-held Kingdom of Lombardy-Venetia when Napoleon signed the Treaty of Campo Formio. The Austrians took control of the city on January 18, 1798 and it fell into a decline which also effectively brought carnival celebrations to a halt for many years.


Recent History: Rebirth of Venetian Carnival

Banned by Mussolini's fascist party during the 1930's, carnevale was subsequently revived by a number of local artisans around 1979. Since then the annual "Carnival of Venice" has grown to become an internationally renowned event, celebrated by tourists and Venetians alike. Of the many different types of events celebrated each year during the carnevale the Gran Ballo della Cavalchina at the Teatro La Fenice (The Feniche Theatre) is considered as the the most spectacular and exclusive of all the Venetian masked balls.

Gran Ballo della Cavalchina at the Teatro La Fenice (The Feniche Theatre)
Photo: Copyright © Fondazione La Teatro Feniche


Hollywood & Contemporary Culture

More recently Venetian carnival masks have been introduced to popular culture in the form of director Stanley Kubrick's Hollywood blockbuster film of 1999, "Eyes Wide Shut" (Tom Cruise & Nicole Kidman). Starring Tom Cruise, who plays the part of a New York City doctor. The plot revolves around the adventure of Cruise's character (Bill Harford) as he learns of and then infiltrates a sinister group of wealthy hedonists engaged in a bizarre bacchanalian masked ball.

Tom Cruise, "Eyes Wide Shut"
Photo: Copyright © 1999 Warner Brothers


Useful Information

The modern Venetian Carnival culminates on the Tuesday before Ash Wednesday (known as "Mardi Gras"), commencing two Fridays before the Tuesday. Venice carnival dates therefore vary annually, in step with Easter as follows:

Carnival 2007 - February 9-20
Carnival 2008 - January 25-February 5
Carnival 2009 - February 13-24
Carnival 2010 - February 6-16
Carnival 2011 - February 25-March 8


by Michel J. Tieuli